#include "DXUT.h"
#include "ISceneNode.h"
#include "RenderableSceneNode.h"


 

CRenderableSceneNode::~CRenderableSceneNode(void)
{
}

CRenderableSceneNode::CRenderableSceneNode( IScene *setScene,int  iOrder):ISceneNode(setScene,iOrder)
{

}

void CRenderableSceneNode::OnD3D9FrameRender( float fElapsedTime )
{
	throw std::exception("The method or operation is not implemented.");
}
